Anonymous asked: what is your opinion on kingdoms of amalur?
Based on the demo, I thought it was fun, but nothing groundbreaking. A few months back I was SUPER SUPER ANTICIPATING IT, but I feel like for me Skyrim actually stole a lot of its shine. What I was most interested in was their dynamic class system and I do think the controls for the action part of the game are pretty nice with how easy it is to switch between different kinds of weapons and attacks on the fly. But, unfortunately, they talked up the idea of not being LOCKED IN and being able to LEVEL AS WHATEVER YOU WANT and not having to CHOOSE AT THE OUTSET or whatever, but didn’t really deliver.
They’re still doing the traditional Rogue/Warrior/Mage triad AND more than that you DO actually have to choose once you unlock destinies. And from that point on they just offer the different combinations of Rogue/Warrior/Mage aka hybrid classes. Which. Eh.
Whereas, Skyrim’s set of individual skills (though still perfunctorily classified as Rogue/Warrior/Mage-related) and the leveling system where you level up FROM increasing your skills, allows you to play through that game legitimately with any skillset you want. Even ones focusing primarily on non-combat skills.
So, while Amalur is quite enjoyable and I’ll probably pick it up sooner or later once it releases, it didn’t at all live up to the hopes I had for it. Ultimately, it’s a pretty stock action game pasted onto an MMO world.






